Prepare to be confused: Despite everything we've heard about the Xbox One's Kinect sensor containing its own onboard processor, so that it doesn't weigh down the main console with voice- and image-recognition tasks, it's now clear that the add-on imposes quite a significant burden. Microsoft has admitted to Eurogamer that the new, cheaper Kinectless Xbox One has "up to 10 percent additional GPU performance," simply by virtue of system resources that no longer have to be reserved for the motion-sensing peripheral. Does this mean that owners of the original Xbox One can get less screen-tearing in Titanfall simply by unplugging Kinect? Actually it probably could, because a future SDK will enable a boost for game developers who are happy to sacrifice access the "natural interface" in favor of better performance. In any case, Microsoft's initial justification for regarding Kinect as an "essential and integrated" part of Xbox One is starting to wear pretty thin.
Filed under: Gaming, HD, Microsoft
Via: Polygon
Source: Eurogamer
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