Tuesday, September 30, 2014

Stationary bike MMO lets you race against the world without leaving home


Indoor cycling normally isn't as fun as the outdoor variety, and it certainly isn't as social. Where's the thrill of blowing past a rival? That's what Zwift's upcoming massively multiplayer cycling game promises to solve. So long as you have a training bike with at least speed and cadence sensors, you can race people around the world in virtual environments -- think of it as an online role-playing game that builds up your real abilities. You can chat up other riders if you have a mic, and virtual reality support (through Oculus Rift headsets) might help you forget that you're still at home.


The game will cost $10 per month to play (much like other online games), and you'll naturally have to factor in the costs of both the indoor bike and sensors if you don't have them already. Right now, though, the real catch is simply getting to play. Zwift just launched its beta test with a mere 1,000 open slots, and you'll have to wait until the winter if you don't request an invitation in time. Having said this, it might be worth the wait if you've ever wanted to compete against other cyclists all year round.

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Source: Zwift, Wall Street Journal


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